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- >Maybe that was why I couldn't figure out the texture mapping in Fountain!
- ;^)
-
- Or maybe it's that screwy interface. I can't believe anybody *likes* that.
- to each his own, I guess.
-
-
- >I don't see as to how you could easily translate the X,Y,Z data from the
- >object into the 2D U,V system. (You'd have to size the polygon so that the
- >projection plane was contained within a 0-1 range in 2 axes [which would
- >become the UV axes] for starters. Then you'd have to hack it all into the
- >right format - of course, since the LWO file is binary, you'd probably
- have
- >to (want to?) write a utility to do that...)
-
- Yeah, I did some more reading last night, and I guess it wouldn't work. Does
- MeshPaint do VRML?
-
-
- >P.S. I've been working on a VRML theater.
- >Fly into the theater to watch some animated shorts.
- >Click on the image to DL a tiny QuickTime or AVI film!
- >Watch for a possible Wednesday release!
- >Oh, and get a _fast_ modem! };^)>
-
- You're not kidding about the fast modem. If I could come up with the
- slightest justification I'd get ISDN, but for now I have to trundle along at
- 14.4. The theatre sounds neat, maybe I'll try a midnight show when transfer
- speeds are up. <g>
-
-
-
-
- E-mail from: Kent S. Lidke, 26-Mar-1996
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-